C.a.p.e. is a short immersive performance, experienced individually. Using state-of-the-art technology C.a.p.e. Drop_Dog teleports the visitor tot he stage and into the core of two short stories. No longer sitting and reading in a comfy seat, you are ‘immersed’ in a 360° story that develops whilst you are moving. This continuous process of looking, reading, listening, and moving produces a complex reading experience and a pleasantly uncomfortable feeling of being in two different, but parallel, worlds at once.
Whilst you travers the concrete floors of the exhibition space in what looks to others a s strange human-cyborg dance, you experience fear of heights in your body, you will see a view from a balcony whilst overhearing some conversations, you interchange perspective with dogs up to a threatening level, you will experience the fragility of our existence, human-nature and perception. C.a.p.e. Drop_Dog delivers two transformative stories that shift one’s perception about location, personal space and time.
C.a.p.e. (Computer Automatic Personal Environment) was developed by CREW
and EDM/UHasselt (BE). It is a lightweigt version using prerecorded material for a mind-expanding immersive walk. Video goggles, trackers and a headset transfer the visitor tot he virtual inside. Premiered at the Shanghai World Exhibition in 2010, this participatory format offers a radically new way to engage with a narrative, to live a documentary, to discover a far-away city.
Concept C.a.p.e. Drop_Dog Eric Joris & Chantalla Pleiter in collaboration with Tonnus Oosterhoff
Director Chantalla Pleiter & Eric Joris
Text C.a.p.e. Drop_Dog Tonnus Oosterhoff
Technique Jakub Rehak
Editing Chantalla Pleiter & Jakub Rehak
Technological development CREW Koen Goossens
Technological development backpacks Vincent Jacobs
Lights Julien Ladavid
Sound Ruben Nachtergaele
Graphics Peter Prinsen
Production coordinator Veerle Joos
Artistic director CREW: Eric Joris